AI Insights · Timothy · October 2023
Top 5 Hypercasual Games on Android in Colombia Q3 2023
A look at the performance of the top 5 hypercasual games on Android in Colombia during Q3 2023, showcasing trends in weekly downloads, revenue, and active users.
Performance of Top 5 Hypercasual Games on Android in Colombia Q3 2023
In the third quarter of 2023, the top 5 hypercasual games on Android in Colombia displayed varied performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the gaming landscape in Colombia.
Universal Truck Simulator from Interactive 360 saw its weekly downloads peak at 17.9K in mid-July before gradually declining to 7.7K by the end of September. Weekly revenue fluctuated, reaching a high of $462 in late June and tapering off to $238 in the last week of September. The game’s weekly active users rose to 31.7K in late July but decreased to around 19.4K by the end of the quarter.
Bus Simulator : Ultimate by Zuuks Games experienced a peak in weekly downloads at 9.8K in early July, followed by a steady decline to 5.8K by the end of September. Weekly revenue showed a moderate increase, peaking at $317 in late August. The game maintained a relatively stable number of weekly active users, fluctuating around the 30K mark throughout the quarter.
Kick Giant: Giant Hunter from Pixeland OU had its weekly downloads peak at 5.2K in early August, with a decline to 868 by the end of September. The game's weekly revenue increased steadily, peaking at $189 in early September. Weekly active users rose significantly, reaching a peak of 6.6K in mid-August before falling to around 5K by the end of the quarter.
Beat Party-SAM saw a peak in weekly revenue at $157 in late August, although its weekly downloads dropped significantly from 513 in early August to just 2 by the end of September.
Habbo - Original Metaverse by SulakeGames showed a consistent pattern in weekly downloads, peaking at 692 in late July and maintaining a steady rate around 500 by the end of September. Weekly revenue had a high of $117 in mid-July, showing some fluctuations but ending the quarter at $39. The game’s weekly active users peaked at 1.1K in mid-September, maintaining a similar level towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.